Pipeline governance for 3D studios

The operating system your 3D pipeline has been missing

AI generation floods studios with assets. Quadify Studio governs what happens after — validation, conformance, lifecycle tracking, and team visibility, all wired into the tools your artists already use.

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Built on shipping Anvil products
QSuite · Quadify Ultra · AssetSentinel
STUDIO HEALTHLIVE
78
GOOD
4
BLOCKERS
11
WARNINGS
247
ASSETS
RECENT EVENTS
The problem

AI gave you speed.
It didn't give you a pipeline.

Meshy, Rodin, and Tripo are getting better every month. The problem is not the assets — it's what happens to them after generation.

No naming consistency

Generated assets arrive with random names. Nothing conforms to your engine conventions. Rename everything, every time, by hand.

Polycount chaos

Hero mesh at 800K triangles. Background prop at 12K. No one enforcing budgets. Engine performance suffers before you notice.

No team visibility

Four artists importing assets all day. No one knows what's validated, what failed, or who touched what.

No asset history

What LOD tier is that mesh? Was it baked? Which scene uses it? The answer is buried in chat or lost entirely.

How it works

Configure once. Enforced everywhere.

01

Define your studio profile

Set your engine targets, polycount budgets per asset tier, naming conventions, and LOD policy once in the web dashboard. Every tool enforces it automatically.

02

Artists install the plugin

Sign in to QSuite inside UE5 or Quadify Ultra inside Blender. Their environment is already configured. Onboarding a new artist is install, sign in, done.

03

Assets validate on import

Every asset that enters the pipeline is checked against your studio profile automatically. Issues surface immediately, not at review.

04

Leads see everything

The web dashboard shows real-time pipeline health across the whole team. Blockers are visible before they reach the game build.

Features

Built on tools already shipping.

Every subsystem maps to an existing Anvil product. Quadify Studio is the cloud layer that connects them.

Shipping in QSuite v1.3

Conformance engine

Per-asset health score 0–100. Issues categorized as Blocker, Warning, or Info. Auto-fix operators for the most common violations.

Studio profile

Pipeline rules, your way

Polycount budgets per asset tier, naming conventions, LOD policy, UV targets. One config, every artist, every tool.

Asset lifecycle

Every asset, tracked

Intake source, validation history, processing steps, export events. Your asset library becomes a managed, queryable database.

Team layer

Studio-wide visibility

Seat-based roles, shared profiles, activity audit log. Who imported what, when it failed, and what they did about it.

AI intake

Meshy, Rodin, Tripo

AI generation platforms become supply chain partners. Their output flows into your lifecycle tracker instead of an unmanaged downloads folder.

Engine bridge

Lives inside your project

QSuite in UE5, BlendUnreal and BlendUnity as feeders. Quadify is woven into daily workflow — not an optional step you skip.

Pricing

Start solo. Scale with your team.

Indie
$29/mo
1 seat · 5 projects · 500 assets/mo
  • Studio profile setup
  • Conformance engine
  • QSuite cloud integration
  • Asset lifecycle tracking
  • Web dashboard
Get started
Most popular
Studio
$99/mo
Up to 5 seats · Unlimited projects
  • Everything in Indie
  • 5,000 assets/mo
  • Team audit log
  • Shared asset library
  • Blender addon cloud sync
Get started
Pro Studio
$249/mo
Up to 15 seats · Priority jobs · SLA
  • Everything in Studio
  • Unlimited assets/mo
  • CI/CD headless CLI
  • AI intake connectors
  • Priority support
Get started
Enterprise
Custom
Unlimited seats · Private cloud
  • Everything in Pro
  • Private cloud
  • Custom onboarding
  • Annual invoicing
  • Dedicated SLA
Contact us

Your pipeline is only getting busier.
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